Cost |
Name |
15 |
+3 with Ranged Combat |
7 |
Survival 14- |
5 |
Weaponsmith (Muscle-Powered HTH, Muscle-Powered Ranged) 13- |
8 |
All Combat: +1 with all non-combat Skills |
5 |
Fast Draw 14- |
5 |
WF: Common Melee Weapons, Common Missile Weapons, Off Hand |
1 |
New English: Language (completely fluent; literate) (4 Active Points) |
0 |
Deduction 8- |
5 |
Paramedics 13- |
0 |
Far-Go: AK 8- |
5 |
Concealment 13- |
3 |
Armorsmith 13- |
0 |
PS: Farming 8- |
0 |
Conversation 8- |
0 |
Shadowing 8- |
0 |
Stealth 8- |
0 |
Climbing 8- |
59 |
Total Skills Cost |
Cost |
Name |
8 |
Combat Archery |
4 |
Rapid Archery |
12 |
Combat Luck (6 PD/6 ED) |
5 |
Lightning Reflexes: +3 DEX to act first with All Actions |
29 |
Total Talents Cost |
|
|
Cost |
Power |
END |
3 |
+2 versus Range Modifier for Sight Group | 0 |
3 |
Total Powers Cost |
Equipment |
END |
Compound Longbow: Killing Attack - Ranged 2d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Minimum 15 (-3/4), Real Weapon (-1/4) | 0 |
Heavy Leather: Armor (2 PD/2 ED) (6 Active Points); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4) | 0 |
Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) Notes: Can Be Thrown | 0 |
Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) Notes: Can Be Thrown | 0 |
|